﻿package frEngine.shader.registType.base
{

    public class RegistParam extends Object
    {
        public var index:int;
        public var registName:String;
        public var paramName:String;
        public var value:Object;
        public var hasDisposed:Boolean = false;

        public function RegistParam(param1:String, param2:int, param3:String, param4)
        {
            this.index = param2;
            this.registName = param1;
            this.paramName = param3;
            this.value = param4;
            return;
        }// end function

        public function dispose() : void
        {
            this.hasDisposed = true;
            return;
        }// end function

    }
}
